1/10/2024 0 Comments Fe heroes gamepedia![]() ![]() Disables non-Special skills that "reduce damage by X%." Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)ĭoubles damage dealt. Unit initiates combat or foe's Range = 2. Unit or foe's Special is ready, or unit orįoe's Special triggered during this combat. If unit's HP > 1, foe would reduce unit's HP to 0, and both following conditions apply, unit survives with 1 HP: ![]() Reduces damage from an adjacent foe's attack by 30%.īoosts Special damage by 40% of unit's Res. Treats foe's Def/Res as if reduced by 50% when Special triggers. If unit is adjacent to an ally, boosts damage by 25 instead.Īt the start of turn 1, grants Special cooldown count-3 to unit. (Skill cannot be inherited.)īefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).īoosts damage by 10. Treats foe's Def/Res as if reduced by 80% during combat. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat excluding area-of-effect Specials). If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat excluding area-of-effect Specials).īoosts Special damage by 40% of unit's Res. Restores HP = half of damage dealt.īoosts Special damage by 40% of unit's Def. Treats foe's Def/Res as if reduced by 50% during combat. ![]() If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. ![]()
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